Upwards & Outwards

Concept
ExplorationSci-FiManagement

A third-person game aboard a ship making a long voyage across distances that are not compressed or abstracted. There is no faster-than-light travel. The journey takes as long as it takes, and the game is built around what that sustained length does to the people making it.

The crew is the subject: rank, loyalty, routine, and the strain on all three under isolation and time. Relationships that held at departure get tested six months in. The hierarchy that made sense in port becomes a different thing in deep space with no help coming. The challenge isn't a single threat or a sequence of events. It's keeping a group of people functional across a distance that was always going to test them.

Brought to you by Classic Niall

Nothing to see here. Yet.

This project exists as a vision, a folder, and an overambitious design doc.
Commits will appear here once development gets going.