In Space!

Concept
Cosmic HorrorSci-Fi HorrorFirst Person

Death doesn't end things here. You wake somewhere in a sealed facility, no memory of the previous attempt, but everything the previous attempt disturbed is still there: the damage, the records, the evidence of how far you got and what happened when you stopped. Each run layers more information over the last.

The facility was doing work, and whatever that work was, it isn't being done any more. The game's central question isn't how you escape. It's what this place was built for, and what it costs to find that out. A first-person horror built around accumulating understanding rather than surviving a single encounter.

Brought to you by Classic Niall

Nothing to see here. Yet.

This project exists as a vision, a folder, and an overambitious design doc.
Commits will appear here once development gets going.