Apothecary

Concept
RPGRoguelitePixel Art

There are no weapons here. Your entire offensive capability comes from what you can brew: fire, explosives, throwables, anything the situation calls for, all made from components you scavenge on the way down. The brewing system is the game. Finding a new recipe changes what you can do; running out of the right ingredients at the wrong moment changes how a run ends.

The setting is a dead, geothermally active wasteland that has been cut off from the outside world for generations. The deeper you push, the rarer the ingredients and the less forgiving the environment. Every run ends permanently when it ends. The goal is to reach the rarest materials at the lowest levels, and the path there is built from a hundred decisions about what to brew, what to save, and what to risk.

Brought to you by Classic Niall

Nothing to see here. Yet.

This project exists as a vision, a folder, and an overambitious design doc.
Commits will appear here once development gets going.